Starts: 12 Apr 2021
UAL Level 3 ED Graphics, Illustration & Game Arts
What you will learn
You will develop a portfolio of work unique to your own specialist interests through a hand on learning experience where you will develop skills in industry software such as image manipulation and 3D modelling, working with digital technologies such as Unity, Maya, 3D Studio Max and Adobe creative software together with a powerful set of traditional skills in printmaking, photography and design that will ensure that if you progress to higher education or industry you have a competitive edge.
The specialist lecturers that will teach you are industry experts and will support you with individual tutorials and practical workshops. You will receive industry relevant briefs that will allow you to develop ideas and exciting outcomes. We will encourage you to establish your voice as a designer and communicate ideas in a powerful and memorable way. Exploit the opportunities of each field to develop an industry facing portfolio rich in your own unique creative voice.
You will be based in a dedicated specialist creative centre in central London near museum, galleries and the historic Kings Road a short walk from Fulham Broadway tube station. At this historic creative centre you will meet many like minded people and form part of a dynamic and supportive creative community.
Small class sizes will ensure that you are supported and encouraged to develop your own visual language through a portfolio of work that reflects your interests in your chosen pathway.
By the end of this course, you will be able to:
- Apply an understanding of specialist industry practice to a creative project
- Produce a self-initiated project proposal
- Use research to inform and direct a creative project
- Use technical skills and materials associated with a specialist industry practice
- Resolve problems within a creative project
- Use specialist practice visual language to communicate ideas and concepts
- Use specialist presentation techniques to present ideas and outcomes
- Apply reflective practice to a creative project
- Student produce a specialist portfolio to support progression to degree courses, apprenticeships or appropriate entry level roles within the fashion industry
You will need four GCSEs of 4 or above including English or Maths.
If you are under 19 and are yet to achieve you GCSE English or maths at grade 4 you will be provided with the opportunity to study these. This is an important and mandatory requirement of your Study Programme and non attendance will result in withdrawal.
Entry can be supported for students applying from alternative routes where a full package of GCSEs may not have been studied. For further information please email the course contact.
What you need to know before you enrol
This is an exciting, energetic course that embraces the range of, proactive and forward-thinking course placing you at the centre of contemporary media industry education, as such, you will be expected to put time in outside of course hours to achieve a high standard of work.
What you need
You will have an enthusiastic approach to trying a range of opportunities, disciplines and experiences and be excited by creating your own personal unique voice. You will embrace a creative community equally excited by what you have to offer and be ready to collaborate and challenge your understanding of the world in which we live.
Class format and activities
You will work as part of a close knit creative community responding to industry relevant briefs. you will work closely with your peers sharing and refining ideas and taking part in workshops and group activities.
You will have access to 24 -7 learning with a blend of in college practical activities and workshops supported by dynamic online resources via Google Classroom and Microsoft Teams.
Your learning is further enriched with a range of study visits to museums and galleries. Industry engagement and live projects develop the skills and independence required to progress to degree courses, apprenticeships or appropriate entry level roles within the creative industry.
Achievement on the course will be measured by completion of projects, course units and the final major projects. Your progress towards achieving the learning outcomes will be reviewed throughout the course. At the start of the course you will have an opportunity to discuss these with your tutor and set your own personal targets, linked to the learning outcomes and future goals.
In order to ensure you make the best possible progress on your course, you will have regular constructive and supportive feedback from your tutors.